However starfield failed render in my final animation background star did not work.
Heres it the lens effect I used on planet earth to create the sun , I then optimized the halos appropriately.
On the camera I created a shaking effect using noise position this helped for a lot of my scenes.
For example when my ship was blasting into the worm hole I used it as emphasis of turbulence. This proved to demonstrate a effective method of portraying acceleration.
Here I have my UV map for the death-star I customised the colour in Photoshop I wanted to create a death-star which camouflaged itself into space.
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