Friday 16 December 2011

First render of my concealing death-star.Its quite unique using refractions in maps and cloning textures. 
Playing around with self-illumination to create a glow effect.
I created a blast effect for take off using particle system I wanted a nice visual look so I used multi-colours on the spray.




I render of my city I used some interesting material till I got a intriguing colour scheme.
Metalic textures for my x-blade the scene was going to be short so I wanted to play with material one last time .

Update

Here I was using video  post to add effect such as blur , glows , spectrum lights and star-field.
However starfield failed render in my final animation background star did not work.

Heres it the lens effect I used on planet earth to create the sun , I then optimized the halos appropriately. 

On the camera I created a shaking effect using noise position this helped for a lot of my scenes.
 For example  when my ship was blasting into the worm hole I used it as emphasis of turbulence. This proved to demonstrate a effective method of portraying acceleration.

Here I have my UV map for the death-star I customised  the colour in Photoshop I wanted to create a death-star which camouflaged itself into space.